Getting started

This API provides some access to the local running Spotify-Client (Windows only).
You can fetch details for the current track, play/pause, skip/previous track and get notified on various events.

NOTE: This API is unofficial, things may brake in the future and there is no guarantee everything works out of the box.

First steps

So after you added the API to your project, you may want to add following imports to your files:

using SpotifyAPI.Local; //Base Namespace
using SpotifyAPI.Local.Enums; //Enums
using SpotifyAPI.Local.Models; //Models for the JSON-responses

Now you can actually start fetching infos from your spotify client, just create a new Instance of SpotifyLocalAPI:

private static SpotifyLocalAPI _spotify;

public static void Main(String[] args)
    _spotify = new SpotifyLocalAPI();
    if (!SpotifyLocalAPI.IsSpotifyRunning())
      return; //Make sure the spotify client is running
    if (!SpotifyLocalAPI.IsSpotifyWebHelperRunning())
      return; //Make sure the WebHelper is running

      return; //We need to call Connect before fetching infos, this will handle Auth stuff

    StatusResponse status = _spotify.GetStatus(); //status contains infos


Different spotify versions often require different configuration. Some versions run their web-helper on port 4371, others on 4381. Also, some use https, and others use http. You can use SpotifyLocalAPIConfig to configure the API:

_spotify = new SpotifyLocalAPI(new SpotifyLocalAPIConfig
    Port = 4371,
    HostUrl = ""

Anti-Virus Blocking Response

Some Anti-Virus Software blocks the response from spotify due wrong headers. Currently, it's confirmed for AVG's LinkScanner and Bitdefender. Adding to the URL-Exceptions seems to fix it for most users. More infos can be found here

Client Status

Calling _spotify.GetStatus() after connecting returns the following StatusResponse:

public int Version { get; set; }

public string ClientVersion { get; set; }

public bool Playing { get; set; }

public bool Shuffle { get; set; }

public bool Repeat { get; set; }

public bool PlayEnabled { get; set; }

public bool PrevEnabled { get; set; }

public bool NextEnabled { get; set; }

public Track Track { get; set; }

public double PlayingPosition { get; set; }

public int ServerTime { get; set; }

public double Volume { get; set; }

public bool Online { get; set; }

public bool Running { get; set; }

Most of the properties are self-explanatory, some notes:

Current Track

The current Track can be fetched via _spotify.GetStatus().Track and contains following properties/methods:


To receive events, make sure you listen for them _spotify.ListenForEvents = true;
You can set a SynchronizingObject, then the events will be called on the specific context

Following events can be overriden:


Furthermore, following methods are available: